![]() ![]() ![]() If we want the scenario that we are going to play is Europe 1939, we will take the file units_1939_1940, and we rename it by calling units, if we arrive at 1941 and we want to update the chips we will place the file called units_1941_1942 and we will call it units again and crush the previous one file and so on. There are four files called: units_1939_1940, units_1941_1942, units_1943_1944 and units_1944_Ale, which correspond to the scenarios presented by the game. (Checking the files I have seen an error in the models of the ships in the units_unico file, I put the link to that file that replaces the previous one: It is a pity that the game does not allow the variation of the units model and that there is only one "units" file (be careful to remove the "s" when the file is renamed) and that all this dance has to be performed.ġ945Summer and transparent aerodromes are added ![]() The placement will be the one indicated below. ![]() I have tried to make all the units that appear in the game or that I presume to appear, I have not yet reached the end of the game, if any unit is missing, communicate it. In the links there is a download for version 5 and another for previous versions. In version 5 I have put icons for the garrison, cavalry, marines, paratroopers and alpine units. From the version I added one more file, units_Unico.Īs of the third version, HQs are hexagonal tokens to differentiate them from land and air units ships are also hexagonal and transparent. The mod consists of nine files, three basic ones, units_1939_1940, units_1941_1942 and units_1943_1944, two others that are specific for the years 19 that are units_1942_Alt and units_1944_Alt, and finally three that are from the winter season that would correspond to winters 42- 43, 43-44 and 44-45, units_1942_Inv_Alt, units_1943_Inv_Alt units_1944_Inv_Alt. ![]()
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